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Implementation of an AI for Human Activity Recognition using OpenPose and TensorFlow on Google Colab in Python.
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Implementation of an augmented reality videogame for iOS, made with AR Foundation in C# on Unity.
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CUDA implementation of a parallel version of the Quickhull algorithm for solving the Convex Hull problem.
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Implementation of the AI for an F1 driver using Behavior Trees and Final State Machines, in C# on Unity.
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Implementation of a system for the classification of fruits images through neural networks, using TensorFlow on Google Colab in Python.
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Creation of a 2D videogame with the implementation of the Bézier curve, developed in C# on Unity.
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Implementation of a distributed system for pollution detection, developed in Java.
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Implementation of the prototype of a multiplayer 3D video game, developed in C# on Unity using the Mirror library.
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Realizzazione del Game Design, Level Design e prototipo di un videogioco.
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Implementation of a simple version of Magic: The Gathering, in Java.
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Implementation of T9 in F#.
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PHP realization of an online video game store.
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Design of a website for a museum.
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Drafting of the requirements document and development of a Android application that shows the Italian schools on the map.